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      <title>RunUO Documentation - Class Overview - HonorableExecution</title>
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      <h4><a href="../namespaces/Server.Spells.Bushido.html">Back to Server.Spells.Bushido</a></h4>
      <h2>HonorableExecution : <!-- DBG-1 --><a href="SamuraiMove.html">SamuraiMove</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="HonorableExecutionInfo.html">HonorableExecutionInfo</a></h4>
      (<font color="blue">static</font>) <font color="blue">int</font> GetSwingBonus( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> IsUnderPenalty( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> RemovePenalty( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target )<br>
      (<font color="blue">ctor</font>) HonorableExecution()<br>
      <!-- DBG-0 --><a href="TextDefinition.html">TextDefinition</a> AbilityMessage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> BaseMana( <font color="blue">get</font>; )<br>
      <font color="blue">double</font> RequiredSkill( <font color="blue">get</font>; )<br>
      <font color="blue">void</font> EndEffect( <font color="blue">object</font> state )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetDamageScalar( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
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